DARKFALL SYSTEMS

WEIGHT & ODDS

Three Weight categories, progression paths, Rare odds, and population control.

WEIGHT RANGE0.00–3.00
STARTING WEIGHT1.00
RARE RESET0.50
MAX BASE RARE75%
01 / WEIGHT CATEGORIES

Weight Gain Rules

Three reward categories: Guaranteed, At-Risk, and Bounty Weight. Player Weight is your persistent balance.

GUARANTEED WEIGHT

Protected progression

Herbivore growth and normal Carnivore kills; Herbivore growth settles when the life ends.

AT-RISK WEIGHT

Reward on the line

Hybrid earnings, stolen Weight, and claimed bounties. Entomb secures 100%; death settles At-Risk 50/50.

BOUNTY WEIGHT

Survival target value

Herbivores build it after 75% growth. A successful predator claim converts it to predator At-Risk Weight.

Weight rules by progression pathShows maximum growth Weight only.
Weight earned fromHerbivoreCarnivoreHybrid
Max Earned Weight at 75% Growth+0.50 Guaranteed Weight+0.00+0.35 At-Risk Weight
Normal PvP Kills—+0.05 / +0.10 Guaranteed Weight+0.05 / +0.10 At-Risk Weight
Rare Kill Bonus—+0.05 Guaranteed Weight+0.05 At-Risk Weight
Claimed Herbivore Bounty—Claimed Bounty Weight → At-Risk WeightClaimed Bounty Weight → At-Risk Weight
Predator At-Risk Theft—50% of victim At-Risk Weight50% of victim At-Risk Weight
Adult Survival BountyBounty Weight after 75%——
Killing a Hybrid replaces the normal payout with 50% of its At-Risk Weight (minimum +0.05 At-Risk). All Hybrid earnings remain At-Risk until death or Entomb.
BOUNTY WEIGHT

Adult survival

  • Starts at 0.10 at 75% growth.
  • +0.02 every 12 minutes.
  • Species Ranked Multiplier
  • #11.50×
  • #2–51.30×
  • #6–101.20×
  • Outside Top 101.00×
  • Absolute Bounty Weight cap: 1.20.
KILL EARNINGS

Normal prey and Hybrids

  • Target ≤50% growth (Juvenile): +0.05.
  • Target >50% growth (Subadult–Adult): +0.10.
  • Rare-pool target: additional +0.05.
  • Carnivores earn these as Guaranteed Weight; Hybrids earn them as At-Risk Weight.
SETTLEMENT

Keep what you can

  • At-Risk Weight on death: 50% secured / 50% forfeited, after any valid theft.
  • At 75%+ growth, /entomb secures 100% At-Risk Weight.
  • Rare roll resets Player Weight to 0.50.
  • /reroll costs −0.20.
02 / RARE POOL

Player Weight → Rare Odds

Personal Rare chance before population pressure.

Rare chance curve0.00 → 0% · 3.00 → 75%
03 / POOL ODDS

How Weight shifts the deck

SURVIVAL
CORE
RARE
Base pool chance by Player WeightBefore Rare-population pressure
04 / SPECIES ODDS

Base odds inside each pool

Base share before population suppression. Caps use 200-player reference values; soft caps scale down at lower population.

05 / POPULATION CONTROL

Live population changes species odds

Population limits adjust species odds after pool selection.

BELOW SOFT CAPFull species roll weight.
SOFT → HARDSpecies weight falls toward zero.
AT HARD CAP0% new random rolls.
Global Rare pressureRare share of active population → multiplier
0–15%100%
15–20%95%
20–25%85%
25–30%65%
30–35%35%
≥35%0%
06 / FINAL ROLL

How the dinosaur is chosen

STEP 1PLAYER WEIGHT
→
STEP 2RARE CHANCE
→
STEP 3POOL SELECTED
→
STEP 4POPULATION-ADJUSTED SPECIES WEIGHTS
→
STEP 5YOUR DINOSAUR
Synced to the current DARKFALL live pool-selection rules.