Protected progression
Herbivore growth and normal Carnivore kills; Herbivore growth settles when the life ends.
DARKFALL SYSTEMS
Three Weight categories, progression paths, Rare odds, and population control.
Three reward categories: Guaranteed, At-Risk, and Bounty Weight. Player Weight is your persistent balance.
Herbivore growth and normal Carnivore kills; Herbivore growth settles when the life ends.
Hybrid earnings, stolen Weight, and claimed bounties. Entomb secures 100%; death settles At-Risk 50/50.
Herbivores build it after 75% growth. A successful predator claim converts it to predator At-Risk Weight.
| Weight earned from | Herbivore | Carnivore | Hybrid |
|---|---|---|---|
| Max Earned Weight at 75% Growth | +0.50 Guaranteed Weight | +0.00 | +0.35 At-Risk Weight |
| Normal PvP Kills | — | +0.05 / +0.10 Guaranteed Weight | +0.05 / +0.10 At-Risk Weight |
| Rare Kill Bonus | — | +0.05 Guaranteed Weight | +0.05 At-Risk Weight |
| Claimed Herbivore Bounty | — | Claimed Bounty Weight → At-Risk Weight | Claimed Bounty Weight → At-Risk Weight |
| Predator At-Risk Theft | — | 50% of victim At-Risk Weight | 50% of victim At-Risk Weight |
| Adult Survival Bounty | Bounty Weight after 75% | — | — |
Personal Rare chance before population pressure.
Base share before population suppression. Caps use 200-player reference values; soft caps scale down at lower population.
Population limits adjust species odds after pool selection.