HOW TO PLAY

01 / ROLL Spawn as a Random Dino.
  • DARKFALL assigns your species.
  • Population controls balance species.
  • Your Player Weight affects Rare-roll odds.
02 / COMPETE Make the life count.
  • Herbivores and omnivores progress by growing and surviving.
  • Predators earn from kills and bounties.
  • Longer successful runs can earn more.
03 / CASH OUT Secure it or keep pushing.
  • /entomb unlocks at 75% growth.
  • Survive 5 minutes to secure the run.
  • Secured Weight improves future odds.

PLAYER WEIGHT

Your long-term progression.

Higher Player Weight improves your Rare-pool odds.

BUILD IT

Strong runs improve your odds.

  • Player Weight ranges from 0.00 to 3.00.
  • Earn Weight through growth, survival, or hunting.
  • More Weight improves Rare odds.
RARE RESET

Rare rolls start a new cycle.

  • A Rare roll resets Player Weight to 0.50.
  • At 0.00 Weight, you are restricted to the Survival pool.
  • Rebuild Weight for better odds.

VIEW THE DINO POOLS →

PATHS THAT BUILD WEIGHT

Herbivore. Carnivore. Hybrid.

HERBIVORE PATH

Grow and survive.

Herbivores and omnivores grow, build bounties after adulthood, and choose when to cash out.

CARNIVORE PATH

Hunt and compete.

Hunt players, claim bounties, and choose when to cash out.

HYBRID PATH

Grow and hunt.

Troodon, Herrerasaurus, Pteranodon, and Austroraptor progress through growth and hunting, with At-Risk earnings.

BECOME THE HUNTED

Deathmarked

An Herbivore-path dinosaur becomes Deathmarked when its bounty reaches 0.30 Weight.

Deathmarked Wild card: Marked to be hunted.
ALBINO SKIN

Your hide turns albino.

  • Deathmarked dinosaurs become visibly recognizable.
  • Albino skin lasts while that life is Deathmarked.
  • The skin signals a valuable run.
Q SNIFF OVERLAY

Press Q. Follow the cue.

  • Eligible carnivores press Q for a brief Deathmark cue in the optional overlay.
  • A compass blood-drop appears when a Deathmarked target is in range and tracking data is available.
  • The cue strengthens with proximity but never gives exact coordinates.

COMMANDS

Commands & Playing Together

Three chat commands manage your run. Spawn Codes and Nesting use in-game features, not slash commands.

THE LEDGER/progress

Know your run.

Private status: dinosaur, Player Weight, Rare odds, current zone, survival rank, earnings, kills and Deathmarked status when applicable.

THE HOURGLASS/entomb

Secure your earnings.

At 75% growth, survive a five-minute countdown to cash out. Player damage or disconnect cancels. A successful Entomb ends your run.

THE SCROLL/reroll

Take another chance.

At or below 50% growth, forfeit the current life for a new roll. Costs 0.20 Player Weight and has a two-hour cooldown. No run payout.

PLAY WITH FRIENDS

Spawn Codes & Nesting

THE COMPANION'S GUIDE · SPAWN CODES

Start together.

  1. Player A spawns fresh and shares their EVRIMA spawn code.
  2. Player B enters the code and loads in.
  3. After Player B moves, DARKFALL prepares a shared roll using your average Player Weight.
  4. Both temporary lives end without payout; both receive the same randomly rolled species and are placed together when possible.

Use the code within 10 minutes of Player A spawning. Shared Rare rolls reset both players to 0.50 Weight.

THE FAMILY LEDGER · NESTING

Hatch into a family.

In-game nest hatchlings begin at 0% growth, unlike normal 25% random spawns.

SurvivalFREE
Core−0.30
Rare−1.00

Nesting uses Player Weight, requires room below the species hard cap, and hatches you as the nesting species without a random roll. Denied nests return you to selection with an explanation.

Nesting costs follow the spawn pool, not progression path.

OPTIONAL COMPANION APP

DARKFALL Overlay

Your tools for survival, displayed in-game.

TAB — Status Report

View Weight, Rare chance, and current-run progress.

Q — Deathmark Sense

Eligible hunters see nearby Deathmark tracking cues.

Optional Windows download. Gameplay and commands work without it.

DOWNLOAD DARKFALL OVERLAY