- DARKFALL assigns your species.
- Population controls balance species.
- Your Player Weight affects Rare-roll odds.
HOW TO PLAY
PLAYER WEIGHT
Your long-term progression.
Higher Player Weight improves your Rare-pool odds.
Strong runs improve your odds.
- Player Weight ranges from 0.00 to 3.00.
- Earn Weight through growth, survival, or hunting.
- More Weight improves Rare odds.
Rare rolls start a new cycle.
- A Rare roll resets Player Weight to 0.50.
- At 0.00 Weight, you are restricted to the Survival pool.
- Rebuild Weight for better odds.
PATHS THAT BUILD WEIGHT
Herbivore. Carnivore. Hybrid.
Grow and survive.
Herbivores and omnivores grow, build bounties after adulthood, and choose when to cash out.
Hunt and compete.
Hunt players, claim bounties, and choose when to cash out.
Grow and hunt.
Troodon, Herrerasaurus, Pteranodon, and Austroraptor progress through growth and hunting, with At-Risk earnings.
BECOME THE HUNTED
Deathmarked
An Herbivore-path dinosaur becomes Deathmarked when its bounty reaches 0.30 Weight.
Your hide turns albino.
- Deathmarked dinosaurs become visibly recognizable.
- Albino skin lasts while that life is Deathmarked.
- The skin signals a valuable run.
Press Q. Follow the cue.
- Eligible carnivores press Q for a brief Deathmark cue in the optional overlay.
- A compass blood-drop appears when a Deathmarked target is in range and tracking data is available.
- The cue strengthens with proximity but never gives exact coordinates.
COMMANDS
Commands & Playing Together
Three chat commands manage your run. Spawn Codes and Nesting use in-game features, not slash commands.
/progress
Know your run.
Private status: dinosaur, Player Weight, Rare odds, current zone, survival rank, earnings, kills and Deathmarked status when applicable.
/entomb
Secure your earnings.
At 75% growth, survive a five-minute countdown to cash out. Player damage or disconnect cancels. A successful Entomb ends your run.
/reroll
Take another chance.
At or below 50% growth, forfeit the current life for a new roll. Costs 0.20 Player Weight and has a two-hour cooldown. No run payout.
PLAY WITH FRIENDS
Spawn Codes & Nesting
Start together.
- Player A spawns fresh and shares their EVRIMA spawn code.
- Player B enters the code and loads in.
- After Player B moves, DARKFALL prepares a shared roll using your average Player Weight.
- Both temporary lives end without payout; both receive the same randomly rolled species and are placed together when possible.
Use the code within 10 minutes of Player A spawning. Shared Rare rolls reset both players to 0.50 Weight.
Hatch into a family.
In-game nest hatchlings begin at 0% growth, unlike normal 25% random spawns.
Nesting uses Player Weight, requires room below the species hard cap, and hatches you as the nesting species without a random roll. Denied nests return you to selection with an explanation.
Nesting costs follow the spawn pool, not progression path.